#include "Scene_2.h"

Scene_2::Scene_2(void) {
	fprintf(stdout, "Scene_2 created\n");
}

Scene_2::~Scene_2(void) {
	fprintf(stdout, "Scene_2 destroyed\n");
}


void Scene_2::SetupScene(void)
{
	
}

void Scene_2::ReshapeWindow(int w, int h) {
	windowWidth = w; // Set the window width  
	windowHeight = h; // Set the window height  
}

void Scene_2::RenderScene(void) {
	glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
}